Glass showed that designers engaged on computing devices which are worn face a special set of assumptions and challenges. Glass, for example, made it straightforward for users to surreptitiously document video, which led some eating places, bars and film theaters to ban the device. Glass additionally showed the potential pitfalls of simply identifiable wearables, perhaps best confirmed by the coining of the term “Glassholes” for its early adopters. While Glass was officially shelved in 2015, augmented reality—displaying computer-generated pictures over the true world—is a concept many corporations are nonetheless trying to excellent. Apple was the first company to place a…